Having dropped the fair Ireena off with Father Lucian at the church of St. Andral, our brave party set off west to find the Wizard of Wines. This particular session started off calm, gained a tinge of unsettling horror, and then delved into the comedic.
Madam Eva has popped up multiple times in the adventure so far, and so the party sets out in search of her. And in finding her they hope for answers as to how they might return home. As well as more knowledge about their great enemy, Strahd.
This session began immediately after the last one ended. With the Burgomaster lying dead, slain by the parties ranger under the control of Strahd. The fair Ireena huddled over his body in tears, and the party as a whole somewhat in shock.
I grew up playing 2nd edition D&D, and my two favorite worlds were the deserts of DarkSun and the mists of Ravenloft. So when our group’s DM decided he wanted to take a break, I stepped in to take the party to the gothic horror realm of Barovia with my take on the fifth edition Curse of Strahd module.
Episode 3: Shot in the Dark
In the small and dusty town of Groundhaul our crew members saunter through a pair of saloon doors. Immediately upon entering the drinking establishment three drunken locals, clearly miners by the dirt on their rugged clothes, pick a fight. They loudly complain about too many claim jumping outsiders around of late.
Episode 2: Pie-th-on
We open with The Carl hurtling towards the edge of Persephone’s gravity well so that it might begin a full burn towards its next destination. The crew, sans the Engineer and his wife, sit around the large table in the lounge, at the aft end of the ship. M is attempting to keep the details regarding the child in the crate quiet. However Dr Yuan-Qi has very strong feelings about protecting children from harm and demands answers. The private eye finally reveals that he is reuniting Zenith with her mother and knowing any more would put them all at great risk. Zenith’s reaction to M seemed to corroborate this, she was happy to see M and is currently resting in his cabin.
I have a backlog of Warhammer 40k posts to compose and post. For now how about a summary of a session of the Firefly RPG? This marks my return to running RPGs after three or four years off. The total player count is eight but only six were able to attend this first session, which was somewhat of a relief! I hope to post a follow up to this soon, with some relevant details of the crew members.
Episode 1: Where the F— is Valentine?
The episode opens late afternoon at the Eavesdown Docks on Persephone. The crew has just landed, eager to take care of their planet-side business.
M and Bobbi head to a local ship outfitters, Redworth Provisioners. They interact with the proprietor, one Hugh Bowery, and with Doctor Yuan-Qi’s generous accounts they have no problem securing their supplies.
Valentine heads off to attend to his own business. Including a nice (relatively) meal, a bath, and a shave and trim for his mandarin style goatee.
Grace retires to her quarters after successfully landing the ship, to entertain herself. With the ship on the ground and the engines shut off Graden takes the opportunity to tackle various inspection and maintenance tasks.
Joleen escorts the Doctor to obtain various biomedical supplies, to make sure the wealthy Core Worlder avoids trouble of the local variety.
As night begins to fall word has spread that there is a rich ship in the local berths. The local gang moves to collect their due.
We’ve been discussing improving the narrative of our games, I mostly play scenario type missions and I think part of the fun is crafting a story around it.
Here are a list of things helpful for forging a narrative about a mission.
Before the mission
- Who is your army
- Where is your army
- Why is your army there
- Who is leading your army
- Plan for the mission
After the mission
- Significant events in the battle (turning points, major surprises, upsets).
- Heroic units (lone guardsman wiped a squad of charging Tau in a sweeping advance, Guardian squad bogging a squad of assault terminators for 3 turns)
- Your armies interpretation of the outcome (da ‘umies wiped out all m’boyz they’z stronger den we thought just ‘ow we like it).