Having survived the wolf attack, our party bandaged their wounds and then decided to split up in search of Baba Lysaga. This acting as a convenient explanation in world for why so little of the party was present for this session. This also marks my first attempt at running a game through Discord.
The goal with these pieces was for the Nurgle rot to really stand out and catch the eye, but at the same time for the structures to look essentially like any other ruins depending on the angle.
Our party stood on the top of Yesterhill, having slain the druids and reclaimed the first of the Wizard of Wines’ magical gems. Next on their list, Baba Lysaga, the Witch of the Wastes.
Our humble party headed south to Yester Hill this session, in search of the druid conclave and hopefully one of the mystic gems belonging to the Wizard of Wines. And as is so common with this group, they completely derailed a carefully planned encounter and then almost died. Thankfully they have a badass rogue with a very nasty crossbow.
I love building terrain. Be it turning junk into an orkish fortification or assembling an official kit to create an industrial complex of catwalks and boilers. While I have plenty of unpainted miniatures laying around (who doesn’t) lately I’ve been focusing almost entirely on crafting terrain. Which has led to the strange predicament of running out of things to work on. Thankfully, I have friends with their own piles of plastic and so a friend offered to let me build some for him.
Having dropped the fair Ireena off with Father Lucian at the church of St. Andral, our brave party set off west to find the Wizard of Wines. This particular session started off calm, gained a tinge of unsettling horror, and then delved into the comedic.
Madam Eva has popped up multiple times in the adventure so far, and so the party sets out in search of her. And in finding her they hope for answers as to how they might return home. As well as more knowledge about their great enemy, Strahd.
This session began immediately after the last one ended. With the Burgomaster lying dead, slain by the parties ranger under the control of Strahd. The fair Ireena huddled over his body in tears, and the party as a whole somewhat in shock.
I grew up playing 2nd edition D&D, and my two favorite worlds were the deserts of DarkSun and the mists of Ravenloft. So when our group’s DM decided he wanted to take a break, I stepped in to take the party to the gothic horror realm of Barovia with my take on the fifth edition Curse of Strahd module.
In the ruins of a former Imperial world on the edge of the great Warp rift known to the Orks as Mork’s Grin, the warband of Zagbad Tankkrusher searches for an ancient power source, a task set to him by his master Warboss Gorzag Shadbrac. Unbeknownst to him, Chaos too searches the ruins for some unknown prize.