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All posts for the month June, 2017

In the ruins of a former Imperial world on the edge of the great Warp rift known to the Orks as Mork’s Grin, the warband of Zagbad Tankkrusher searches for an ancient power source, a task set to him by his master Warboss Gorzag Shadbrac. Unbeknownst to him, Chaos too searches the ruins for some unknown prize.

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Fractured Kingdom

Weeks of planetary bombardment have broken the crust of the planet. Relics of an ancient kingdom rise, emanating immense power, as the land sinks. The sleeping guardians awake to defend what is eternally theirs.

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The Heldrake has a special place in my heart. I’m not exactly sure why but ever since I saw that first artwork and conceived to implement it on the tabletop I’ve been in to this foul hell beast. Now that my army has been trending Nurgle and Death Guard I plan to build a set of three kit bashed drakes. I’ll primarily be using two Heldrake kits and one Terrorgheist. The Terrorgheist has also been on my list for a long time, since I saw it in a White Dwarf years ago.

So much more sculpting to do. Next will be that fleshy mass on the upper spine. The tail will be a mass of cables impaling some unfortunate enemy.

You can check out my google photos gallery for more pictures. I’ll be adding future progress pics there as well.

Introduction

With the leaks of 8th edition floating around everywhere and the release just around the corner, we couldn’t wait to get a game in. I quickly prepped some of my favorite unites and some stuff I never play, while Will prepped a lot of his newest stuff. Curious about the Power Level system, we elected to use it and built our armies at Power Level 60. In effect I think it felt like about 1850 in 7th edition.

It’s been a while since I wrote a batrep, so I kept forgetting to take pictures of the board setup, and I didn’t take notes of exactly what happened.

We played the basic mission and rather than role the objective, we selected Dominion. We also setup on my smallish dining table with a play space of about 3’x4′. We decided to play along long edges, and since my army was slightly lower power level (2 points difference), I was the Underdog and got to choose whether to go first. So, first I went.

Dominion calls for setting up 4 objectives, 2 per player placed in an alternating fashion. These are scored at the end of each player’s turn. We placed them roughly in the corners of the map. Unfortunately, I placed mine in spots that were hard to control for both of us.

 

Blood Angels

I hadn’t looked at the rules for any of his stuff so I really didn’t know what to expect. I figured a mix of light and heavy weapons and some strong melee should serve both as an all takers army, and as a good test of many of the new mechanics. Corbulo and Lemartes should help the Death Company stay alive and hit hard, and the Assault Squad in the Razorback should serve as a good anti armor unit. The Scouts should do their job to kill characters, and the Stormraven can mop up whatever is left.

  • Brother Corbulo
  • Lemartes
  • Death Company x10 (Plasma Pistols & Chainswords)
  • Assault Squad x5 (4x Plasma Pistols & Chainsword, 1 Eviscerator)
  • Razorback (Lascannon, Twin Plasmaguns & Stormbolter)
  • Scouts x5 (Sniper Rifles and Camo Cloaks)
  • Stormraven (Twin Assaultcannon, Hurrican Bolters, Typhoon Missile Launcher)

Assault Squad embarked on the Razorback, and Lemartes and the Death Company flying around in the air.

Inquisition

Will brought a lot of anti-psyker and heavy armor. The Custodes in particular had me a little worried.

  • Inquisitor Grayfax
  • Custodial Guard (3x Guardian Spears & Custodes Vexila)
  • Sisters of Silence Vigilators
  • Venerable Contemptor Dreadnought
  • Venerable Land Raider
  • Scout Squad x5 (Sniper Rifles and Camo Cloaks)
  • Null-maiden Rhino

Custodial Guard embarked on the Land Raider, and the Sisters embarked on the Rhino.

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