The players in my latest game all work at an excellent local tea house. It is a fantastic place for weaning yourself off sugary soft drinks, great conversation, and preparing to run RPG sessions.
There are many traditional teas there with interesting names and they struck on the idea of naming and/or theming their characters after some of them.
Osmanthus, Tiefling Warlock. Osmanthus is one of several teas made with flowers from the Osmanthus fragrans plant. Curled horns that blend in to curly hair, curvy and of somewhat ambiguous gender. Claims to have a restaurant back in the city.
Dragonwell, Dragonborn Druid. The literal translation of Longjing, a pan-roasted green tea. Small for a dragonborn, anxious and obsessively brushes her teeth.
Igom Ternin, Human Paladin. Named by way of acronym for Iron Goddess of Mercy, an oolong tea which is named for the Bodhisattva of Compassion. Rustic and earnest, carries a big axe.
Cha’ti, Apeling Monk. Inspired by Golden Monkey, a black tea, as well as the legendary figure Sun Wukong. Metallic golden fur, except for his perfectly white tail. Tiny but fast as lightning.
After meeting the heroes of our nascent story during the character creation session, I decided to set the campaign in The Forgotten Realms. There are analogs for many medieval Asian cultures in the land of Kara-Tur. It is the far east of the same super-continent that Faerun is on. Between the two there is a fantasy Silk Road called The Golden Way. Adding Faerun’s tea trade as a feature of the story seemed like an organic way of reinforcing the tea house theme. We are using the Dungeons and Dragons 5th edition rules.