RPG

We’ve been discussing improving the narrative of our games, I mostly play scenario type missions and I think part of the fun is crafting a story around it.

Here are a list of things helpful for forging  a narrative about a mission.

Before the mission

  • Who is your army
  • Where is your army
  • Why is your army there
  • Who is leading your army
  • Plan for the mission

After the mission

  • Significant events in the battle (turning points, major surprises, upsets).
  • Heroic units (lone guardsman wiped a squad of charging Tau in a sweeping advance, Guardian squad bogging a squad of assault terminators for 3 turns)
  • Your armies interpretation of the outcome (da ‘umies wiped out all m’boyz they’z stronger den we thought just ‘ow we like it).