We’ve been discussing improving the narrative of our games, I mostly play scenario type missions and I think part of the fun is crafting a story around it.
Here are a list of things helpful for forging a narrative about a mission.
Before the mission
- Who is your army
- Where is your army
- Why is your army there
- Who is leading your army
- Plan for the mission
After the mission
- Significant events in the battle (turning points, major surprises, upsets).
- Heroic units (lone guardsman wiped a squad of charging Tau in a sweeping advance, Guardian squad bogging a squad of assault terminators for 3 turns)
- Your armies interpretation of the outcome (da ‘umies wiped out all m’boyz they’z stronger den we thought just ‘ow we like it).